package com.andkrup.easygame.game.objects.map {
	import flash.display.DisplayObject;	
	import flash.events.EventDispatcher;	
	
	import com.andkrup.easygame.game.objects.map.IMap;
	
	/**
	 * @author Andkrup
	 */
	public class Map extends EventDispatcher implements IMap {
		public function get sprite():DisplayObject{
			return null;
		}
		public function set sprite(value:DisplayObject):void{
		}
		
		public function init():void{
			throw new Error("Map:> init() abstract. override this method");
		}
	}
}
